FANDOM


If there are any skills that I missed or that you have more information about, please add it so this page can be improved

Created By: Sir?

Edited By: Mysterious Stranger (thank you, you really helped improve this page) Thank you, Sir? for making this page, and helping to spread the word about an awesome if underappreciated game

Notes Edit

Note: Any skills with prerequisites can not exceed the prerequisite skill's level

Note: This is the collectors edition of the game

Note: If you are choking, or immobilized, you can go into your inventory or the menu and wait for the effect to wear off. This makes it so you don't have to run around or take tons of damage because you can't heal.

Overview Edit

By opening the character page, a player can view and raise their Skills. Skills are grouped into categories with pretty much their own unique color. The majority of Skills are available to all players right from the start, but some are linked to particular classes.

Skills are increased with ADV points, just like stats. Like stats, each level increase is more expensive than the previous one. However, there are three ways to reduce the cost of increasing a stat. First, the character's Intelligence stat directly influences all skill costs. Thus the higher the player's intellect, the lower the cost for raising all skills. Second, depending upon the player's current classes, certain skills will have learning bonuses. This reduces the cost of raising favored skills. This also seems to stack with upgraded classes. Third, in the Collectors Edition, players can also decrease the use of certain skills by using them after gaining at least one level in them. For example, by focusing on using only light weapons to kill enemies, the cost to raise the Light Weapons skill drops a little with each enemy damaged or killed. However, it is appears that this only applies to damage, i.e. weapons and spells that deal damage. For example, it appears that constantly repairing items does nothing for the Repair skill and healing does little for the Celestial Magic Skill. However, this could be an error.

Weaponry Skills Edit

Weaponry Skills determine how well you use weapons, and are colored blue. Most are available at the start of the game and are usable by all classes, but there are some that must be gained by accessing certain classes. If a player uses a weapon that he or she has insufficient strength or skill for, the player will suffer a penalty. Penalties translate to slower attack speed, reduced damage, and poorer accuracy.

Light Weapon- Allows you to use light weapons (daggers, short swords, small axes); advancing to level 5 gives you additional attack moves. This is available to all classes.

Medium Weapon- Allows you to use medium weapons (long swords, small axes), but requires light weapon 3; advancing to level 5 gives you additional attack moves. This is available to all classes.

Heavy Weapon- Allows you to use heavy weapons (great swords, battleaxes), but requires medium weapon level 3; advancing to level 5 gives you additional attack moves. This skill is limited to the Battlemage, Crusader, Deathlord, Hatamoto, Knight, Lord, Marauder, Paladin, Valkyrie, Warlock, Warlord classes.

Light Dual Weapons- Allows you to use a light weapon in your secondary slot; advancing to level 5 gives you additional attack moves. This skill is exclusive to the Deathlord, Marauder, Ninja Lord, Samurai, Hatamoto classes.

Medium Dual Weapons- Allows you to use a medium weapon in your secondary slot, but requires light dual weapons level 3; advancing to level 5 gives you additional attack moves. This skill is exclusive to the Deathlord class.

Light Pole Weapons- Allows you to use light pole weapons (spears, long staffs); advancing to level 5 gives you additional attack moves. This skill is available to all classes.

Heavy Pole Weapons- Allows you to use heavy pole weapons (halberds, great staffs), but requires light pole weapon level 3; advancing to level 5 gives you additional attack moves. This skill is exclusive to the Hunter, Imperial, Ranger Lord, Valkyrie, Warlord classes.

Thrown Weapons- Allows you to use throwing weapons (throwing daggers, shuriken). This skill is available to all classes.

Archery- Allows you to use bows. This skill is available to all classes.


Defense Skills Edit

Defense Skills determine how well you block and dodge attacks. They are blue, like the Weaponry skills. Most are available at the start of the game and are usable by all classes, but there are some that must be gained by accessing certain classes. If a player uses armor or shield that he or she has insufficient strength or skill for, the player will suffer a penalty. Penalties translate to moving slower, decreased parry, and decreased strike thus being easier to hit making you take more damage. This also makes using a shield more difficult.

Parry- Allows you to block and dodge melee attacks. This is available to all classes.

Light Armor- Allows you to wear light armor (leather); improving this decreases the penalty (how much strike, speed and parry are affected). This is available to all classes.

Medium Armor- Allows you to wear medium armor (chain), but requires light armor level 3; improving this decreases the penalty (how much strike, speed and parry are affected). This is available to all classes.

Heavy Armor- Allows you to wear heavy armor (plate) requires medium armor of 3 improving this decreases the penalty (how much strike, speed and parry are affected). This skill is limited to the Battlemage, Crusader, Deathlord, Imperial, Knight, Lord, Paladin, Valkyrie, War Witch, Warlock, Warlord classes.

Light Shield- Allows you to use light shields (wooden shields); improving this decreases the penalty (how much strike, speed and parry are affected). This skill is available to all classes.

Medium Shield- Allows you to use medium shields (bronze, iron shields), but requires light shield level 3; improving this decreases the penalty (how much strike, speed and parry are affected). This skill is available to all classes.

Heavy Shield- Allows you to use Heavy shields (great shields), but requires medium shield level 3 improving this decreases the penalty (how much strike, speed and parry are affected). This skill is limited to the Battlemage, Crusader, Deathlord, Hatamoto, Knight, Lord, Paladin, Valkyrie, Warlock, Warlord classes.


General Skills Edit

The green General Skills are available to all classes. They have no penalties and each is very vital in its own way.

Athletics- Improves your running and swimming speeds. It also increases your jumping distance and decreasing your fall damage. Futhermore, Level 1 unlocks jumping sideways level 2 unlocks jumping forward level 3 unlocks rolling sideways and level 4 allows jumping backwards (backflip) level 5 is the max and increases the speed of these actions (you can still go above level 5, but it doesn't do much more for you).

Scout- Improves your ability to detect hidden buttons, switches, and levers. Also determines how much of the map is filled in while you walk around, and how far away can you detect enemies.

Bargain- Gives you better buying and selling prices

Repair- Improves your ability to repair items by allowing you to repair more items before you suffer a cool down and decreasing the length of the cool down

Magic Skills Edit

The Magic Skills determine the ability to use a variety of spells. Most are available at the start of the game and are usable by all classes, but there are some that must be gained by accessing certain classes. If a player tries to use a spell that is higher than his or her respective magic skill, then the spell will have reduced effect and there is a chance for the spell to fail. However, if the player's skill level is higher than that of the spell, then the spell will be likewise magnified.

For more details on the kinds of magic, including a list of all the spells, please see the Magic page. http://dungeonlords.wikia.com/wiki/Magic

Arcane- Increases the power, area of effect, and/or duration of arcane spells (fire, ice). This skill is available to all classes.

Celestial- Increases the power, area of effect, and/or duration of celestial spells (healing, lightning). This skill is available to all classes.

Nether- Increases the power, area of effect, and/or duration of nether spells (summoning, dark). This skill is available to all classes.

Rune- Increases the power, area of effect, and/or duration of rune spells (enhancement). This skill is available to all classes.

Magic Weaponry- Allows you to use magic weapons, but requires light weapons level 1. It also seems to improve the usage of magical items that can be invoked. This skill is limited to the Adept, Enchantress, Mage, Trickster, Shadowlord classes.

Identify- Improves your ability to identify items. This skill is limited to the Budoka, Cabalist, Celestial, Hunter, Kenjasai, Monk, Ninja Lord, Ranger Lord, Rogue, Shaolei Master, Shugenja, Stargazer, Trickster classes.

Alchemy- Increases the amount of nether kataals you can collect, but requires nether magic level 1. This skill is limited to the Cabalist, Kenjasai, Shugenja, Sorcerer, Trickster, Wizard, Shadowlord classes.

Channel- Increases the speed star crystals and rune stones regenerate mana, but requires celestial magic level 1. This skill is limited to the Celestial, Enchantress, Monk, Paladin

Scribe- Increases the speed that arcane spells are recharged, but requires arcane magic level 1. This skill is limited to the Battlemage, Enchantress, Shugenja, Sorcerer.

Thief Skills Edit

The purple Thief Skills primarily deal with your stealth and treasure gathering skills.

Inspect- Increases your ability to determine locks and traps before attempting to pick or disarm them. To see what the lock or trap looks like you need to have the inspect level equal or above the level of the lock or trap, however you can still see what the lock ortrap looks like if it is a level below it, but it will be darkened and harder to see.

Pick Locks- Increases your ability to pick locks (usually doors) and increase the effectiveness of lockpicks. This skill cannot go above the Inspect level. This skill is available to all classes.

Disarm Trap- Increases your ability to disarm traps (chests). This skill cannot go above the Inspect level. This skill is available to all classes.

Sneak- Improves strike when attacking from flanks (sides and behind) and improves likeliness that enemies will target allies instead of you, exclusive to rouge and shadowlord,

Pickpocket- Allows you to steal items while in melee requires sneak level 3, exclusive to rouge,

Backstab- Increase damage done when attack from behind requires sneak level 3, exclusive to rouge,

Diabolic Skills Edit

The red Diabolic Skills are almost all exclusive to tier three class, and thus cannot be or even mostly obtained by a single character. They are the most powerful skills in the game.

Critical Strike- Increases the chance to kill an enemy with a single attack in melee. This skill is exclusive to the Hatamoto, Ninja Lord, Shaolei Master classes.

Crushing Blow- Increases the chance to stun and knock enemies back with heavy and blunt weapons. This skill is exclusive to the Crusader, Lord classes.

Drain Life- Increases the chance to steal life when attacking with magic. This skill is exclusive to the Cabalist, War Witch, Warlock.

Hawkeye- Increases the chance to kill an enemy with a single attack with a bow. This skill is exclusive to the Ranger Lord class.

Inflict Wounds- Increases the change of causing and enemy to bleed. This skill is exclusive to the Deathlord, Hatamoto, Samurai, Warlord classes.

Iron Will- Increases the chance to not be disrupted by an attack. This skill is exclusive to the Kenjasai, Stargazer classes.

Ninjutsu- Increases strike and chance to kill with one hit in hand-to-hand combat. This skill is exclusive to the Budoka, Monk, Shugenja classes.

Spellfire- Increase the damage done by spells and their chance to breach through barriers and anti-magic fields. This skill is exclusive to the Wizard.

Shadowlord- Allows the player to turn into a shadow form for faster movement, increased damage resistance, and limited flight ability (levitation). This skill is exclusive to the Collectors Edition Shadowlord class, and is the only skill that must be manually activated by the player.